Yugioh Trap Cards

Call of the Haunted Yugioh Trap Card

Call of the Haunted: Slower and more effective than a Premature Burial, but it is equipment, so it will be lost along with the monster.

Dust Tornado: You will destroy one card; it's slower but you can set one face-down so it speeds up traps.

Hallowed Life Barrier: This complete shield prevents opponent from winning, except in last turn or Final, Exodia excepted.

DNA Transplant: Declare 1 attribute when you activate this card. As long as this card remains face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.

 

Magic Drain:
No cost with this counter cards, so it quickly drains a spell and unless opponent wants to lose another spell, the first must be lost.

Barrel Behind the Door: Effective multi-useful card; always keep a few in your side deck.

Energy Drain: Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by amount equal to the number of cards in your opponent's hand times 200 points until the End Phase.

Raigeki Break: Remove almost everything with this staple trap.

 

Yugioh Trap Card Raigeki Break

Ring of Destruction: Not used as much, but a former staple that needs to make a comeback. Just don't get caught yourself.

Skill Drain: Effective at the right time, this card drains any effect once.

Blasting the Ruins: You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's LPs.

Solemn Judgement: This card jams everything, especially well in the end game to jam finisher like Jinzo.

Royal Decree: This is an acquired taste card, especially for players who like the traps.

Begone Knave: When a monster inflicts Battle Damage to a player, return the monster to its owner's hand.

Now I’m going to tell you about which Yu-Gi-Oh Trap Cards I have

My thirty-seventh card is Imperial Iron Wall. All of the cards cannot be removed from play.

My thirty-eighth card is Dust Tornado. I can destroy one spell or trap card my opponent controls. I can then set one spell or trap card from my hand to my field.

My thirty-ninth card is Bottomless Trap Hole. When my opponent summons monsters with 1500 or more attack, I can destroy them.

My fortieth card is Tutan Mask. I can negate the activation of of a spell or trap card that targets one zombie monster and destroy it.

My forty-first card is Waboku. I take no battle damage and, my monsters don’t get destroyed this turn.

My last card is Magical Arm Shield. I can only activate it when my opponent declares an attack. I can take control of my opponent's monster and it gets attacked instead.

 

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